

The Strange case of the Calculating Mr One has been developed to support the maths
curriculum and the teaching of numeracy in schools at Key Stage 2 and to
reinforce much of the mental calculations tested in the SATS for year 6.
The main focus of
the play is on the variety of methods available for problem solving and how to
identify which is the most appropriate for the problem presented. Along the way we encounter number patterns,
times tables and a selection of different techniques we can usefully employ to
achieve this.
Each mathematical
idea is built upon throughout the play involving the audience directly in both
the calculations and the methodology employed in problem solving and
encouraging them to use a variety of approaches to achieve a single
answer. Throughout the play the work is
put into a number of everyday contexts through which the problems are explored.
The following
pages provide a summary of the work covered and examples of how it is put into
practice in the play. At the back of this
booklet you will find a pupils’ worksheet designed to tie in with the topics
covered in the play which can be photocopied for use in the classroom.
Ordering Numbers
The position of a
digit in a number gives its value and the order a digit occurs in a number
determines the number’s value. We start
with a basic HTU grid and demonstrate that a number, such as 538 is not the
same if the order of the numbers is reversed: 538 does not equal 835.
With help from
the audience numbers are created from these three separate digits (8, 5 and 3)
and are arranged in descending order
according to their value in a HTU chart.

Using a Number Line
3 digit numbers
are ordered according to their value using a number line between 0 and 1000 and the numbers we have created are
then positioned on the number line with the help of the audience.
Our heroine, Kitty
Beagle, makes a number line from a piece of wool, with 0 at one end and 1000 at
the other.

Then with the help
of the audience Mr Bloodhound places the
numbers in their positions. We see that 538 is nearest the centre as it is the
number nearest to 500. From this
position we order the numbers created from the 3 digits.
IT’S ALL IN THE METHOD…...
KITTY’S TOP TIPS
Our bright young
spark, Kitty Beagle has been brought up to appreciate the finer points of
mathematics and throughout the play she
shares with the audience her knowledge of the best methods to employ for mental
calculation. Each one of these becomes
one of her ‘Top Tips’ and we explore each method in turn.
ESTIMATION— A CALCULATED GUESS?
Estimation is
introduced as a useful tool in several ways:
an approximate amount can be used when an exact answer is not needed ie.
how many were present at a football match, it can be used to give a guide to
the final answer of a calculation or to check it after a calculation has been made.
ROUNDING…….
Rounding is
introduced to show how it is often used when exact answers are not needed and
with the help of the audience the attendance figures for two football matches
are rounded to the nearest 10, 100 and 1000.
Kitty has a pithy
saying to remember how to round: ‘ For 5 and above, round it up! Anything below, down you go!’. Thus our figures become:

We then show how Rounding
is used to Estimate an answer to a problem:
There are 8
Wine Gums in a packet. If I have one a
day for every day of January how many are eaten in the month? To find an approximate answer we round the 8
gums up to 10 and the 31 days in January down to 30 and multiply the numbers
together. Thus we estimate that around
300 wine gums are eaten in a month.
…...AND ADJUSTING
If a number is
near 10 or 20 or 100 etc. then rounding it up or down and adjusting at the end
can make it much simpler to do the calculation in your head. Rounding and Adjusting is the next of
Kitty’s ‘Top Tips’.
We use three
examples to illustrate; an addition calculation, a subtraction and a
multiplication. you need to add 9 or 19 etc. round it up to 10 or 20 to make
the sum easier and then take away the 1.

COUNTING ON…..
To solve certain
calculations the most effective method to use is to Count On, (another
of Kitty’s Top Tips!) Situations such as finding out how much change you will
get from £5.00 after spending £3.79 and with many subtraction calculations
counting on is the best method to choose.
The calculation
210 + 722 is set up.
Firstly we
rearrange the sum to put the biggest number first: 722 + 210 = ?
Next, we picture a
number line in our heads and count on, firstly in 100s, and then 10
Thus we arrive at:

A subtraction
calculation is then set up: 702 — 637 =
?
This calculation
cannot be rearranged as with addition but instead we find the difference
by counting on from the smaller number to the larger one again by picturing a
number line in our heads.
Count on 3 to
640, count on in 10s to 700, which gives us 63, and add the final 2. So we have the answer 65. You can always count on ‘Counting On’!
……..PARTITION
With partition you
must always deal with the units, tens and hundreds separately and it is a
useful tool for both mental addition and subtraction.
Mr Bloodhound,
the detective, is trying to take away 538 from 659. This is an ideal calculation to employ
partition. Dealing with the units first
we have:
|
Units |
9 — 8 = |
1 |
|
Tens: |
50 — 30 = |
20 |
|
Hundreds |
600 —
500 = |
100 |
|
And the
answer is: |
659 —
538 = |
121 |
To check the
answer is correct we then add the answer to the number we were taking away ie.
121 + 538 = ? Using partition once more
we arrive at 659.
Partition is also a useful tool for
multiplying:
12 x 121 = (10 x 121) + (2 x
121)
By partitioning
the 12 into 10 and 2 the multiplication is simple to do in your head and add
the two answers together, again using
partition: 1210 + 242 = 1452
LEARN YOUR TABLES….
Mr Bloodhound
visits the great inventor Ebenezer Brainteezer who has invented the calculating
machine. With the help of the audience
Mr Brainteezer and Mr Bloodhound chant the multiples of 6, 7 and 8:
6,12,18, 24,
30, 36, 42, 48, 54, 60
7,14, 21, 28,
35, 42, 49, 56, 63, 70
8, 16,24,32,
40, 48, 56, 64, 72, 80
Knowledge of
your tables is vital for multiplication and division calculations and an
understanding of multiples as factors helps solve problems quickly.
….DOUBLING AND HALVING

Doubling and Halving is an extremely useful mental warm up and
as well as promoting an aptitude to manipulate numbers and understand their
relationships can also be a vital tool for what first appear as rather tricky
multiplication calculations.
We set up the
calculation 28 x 50. By doubling the 50 to 100 we can easily
multiply:
28 x 100 =
2800
Then to find the
answer to the original calculation we simply halve the answer:
2800
÷ 2 = 1400
Another
calculation is set up: 25 x 188. This time we double the 25 to 50 and again
double the 50 to 100. Thus we have:
188 x 100
= 18800
We then halve and
halve again:
18800 ÷ 2
= 9400
9400 ÷ 2 = 4700
So we arrive at the answer through four simple
steps of Doubling and Halving, and it can be applied to many
calculations to make simplify a task.
DIVIDING…….
Division is
introduced and understood as sharing:
There are
18 wine gums and if they were to be
split equally between 2 people how many gums would each person have? If there
were 3 people how many would they have each?
What about 4 people? How many are left over? We introduce the ‘remainder’ being the 2 gums left over after diving 18 by 4.
………...RULES OF DIVISION
There are some interesting rules to help
decide whether a number is divisible by another. We give the audience these rules to use:
To divide by 2: It needs to be an even number
To divide by 3: The sum of the digits must divide by
three
To divide by 5: The number must end in a 0 or 5
To divide by 6: The number must be an even number that
divides by 3
To divide by 9: The sum of the digits must divide by 9
To divide by 10: The number must end in a 0.
As most of the
children will know that to be divisible by 2 a number must be even and to be
divisible by 10 a number must end in a 0 we give the audience some three digit
numbers and use the rules to see if they are divisible by 3, 5 and 9. The numbers we explore are: 835, 138, 432 and
315.
We find that
there are several factors to some of the numbers and that the final number,
315, is divisible by 3, 5 and 9.
Here are some
more rules of division for 4, 6 and 8:
To divide by 4: The last two digits must divide by 4
To divide by 6: The number must be even and the sum of the
digits
divides by 3
To divide by 8: Half of the number is divisible by 4
The rules of
division are a great shortcut to knowing if a number has factors, or will
divide exactly with no remainder.
CLUES
There are two
mysterious clues that need deciphering and with them come some mathematical
calculations.

IT’S ALL IN THE
METHOD……...
And finally, here
are the words to Kitty’s song which is sung many times throughout the play:
It’s all in the
method
The method’s all
in all!
To calculate there
isn’t just one way!
Why not try some
‘counting on’
But you must adjust
your sum
And from the
biggest number count away.
With subtraction
and addition
It’s good to try
‘partition’
Split your numbers
into tens and ones.
And another way to
trust
Is to round and
then adjust
Or doubling or
halving can be done.
And don’t forget to
brush up on your number bonds and tables
And the world of
calculation will be effortless and fun!
See how much you
can remember in class……..