Teachers’ Notes Key Stage 2
Mrs Jessop And the Maths
Lesson Of Doom
This play
has been developed to support the teaching of numeracy in schools at Key Stage
Two and to reinforce much of the number work tested in the SATS for year 6.
The main
focus of the play is on number patterns, mental arithmetic and approaches to
the four functions, including work with the number line, number patterns,
decimals and fractions, and multiplication tables.
Each
mathematical idea is built upon throughout the play involving the audience
directly in both the calculations and the methodology employed in problem
solving and encouraging them to use a variety of approaches to achieve a single
answer. Throughout the play the work is
put into a number of everyday contexts through which the problems are explored.
The
following pages provide a summary of the work covered and examples of how it is
put into practice in the play. At the
back of this booklet you will find a pupils’ worksheets designed to tie in with
the mathematical concepts covered in the play, which can be photocopied for use
in the classroom.
ORDERING NUMBERS

The order
of numbers is all important, giving them a value specific to their position.
The ten digits are introduced and four of them are selected at random. These four are then used to illustrate how
the position of each digit matters.
3,4, 8 and
9 are chosen and in that order we see that there are 9 thousands, 8 hundreds, 4
tens and 3 units and we are told that the units can also be split up into
tenths, like pieces of cake.
The
position of a digit in a number gives its value and each position is worth ten
times more than the position on its right.
Using this
idea we set up a human calculator using the 9, 8 and 1. Starting with the number 981 we multiply by
10. The numbers all move one place to
the left, giving us 9, 810 and a zero is added to the number to keep the numbers
in their new position. The numbers are reshuffled to create 8,190. This time we
divide by 10 and the digits move one place to the right giving us 819. Now a decimal point is introduced and
starting with the number 90.18 the audience multiply by 100. The digits move two places to the left, past
the decimal point and we get 9018. Finally
1,098 is divided by 100 giving us 10.98.
we see the decimal point stays in its position as the digits move to the
left and right. If there are any zeros
then they must move also as they are part of the number.

FRACTIONS
A fraction is part of a whole number and has two
parts. The top number is the numerator
and the bottom is the denominator.
We start
by finding ¼ of 100 and see it to be 25 by splitting 100 into 4 equal
parts. We see that to simplify a
fraction the numerator and denominator must be divided by the same number thus
the fraction 2/4 can be simplified to ½ by dividing top and bottom by 2. Using this knowledge the audience are asked
to simplify 2/6: divide top and bottom by 2 to get 1/3, 6/10 is simplified to
3/5 and 6/9 to 2/3.

PERCENTAGES
A percentage can be described as ‘out of 100’ and can
be written as a fraction with a denominator of 100. In order to represent a
fraction as a percentage its is necessary to find the equivalent fraction.
The
children see that to change 7/10 into a percentage you must first find the
equivalent fraction with a denominator of 100.
Thus top and bottom must be multiplied by 10, giving us 70%. They help find the equivalent percentages
for 7/25 and 2/5. We show that the
reverse is true, changing 50% into 50/100 and simplify it down to 1/2.
With addition, subtraction, multiplication and
division we look at the method employed to solve the problem and how to choose
the most appropriate way of tackling the question. The audience learn this song:
When you see a problem
It’s easy to overcome
Read the instructions carefully
Then organise the sum
Answer the calculation
Then answer the problem too
Then the world of mathamtics
Will be easy for you.
Estimate, Count on, count back,
Round and then adjust
Learn your tables, know your bonds
Break your
numbers up
With every
problem we see the children must read the instructions carefully, organise
the sum, answer the calculation then answer the problem.
ADDITION
Addition
is approached using two methods: breaking numbers up and rounding and
adjusting.
The
problem is set up: how much does
Johnnie spend if he buys Millions for 45p and a Mars Bar for 49p and is tackled
in two ways. Firstly the numbers are
broken up into tens and units:

Next we
approach the same problem using rounding to reach the answer:

The
audience are then given two more problems.
They must choose the best method to use to solve them and then that
method is used to find the answer.
The main
method used to solve subtraction problems is to find the difference by counting
on. A number line is used to illustrate
the method.
We are
given the problem: Johnnie has 72p. How
much change does he get if he spends 35p?
We start with a number line and put 35 on one end with 72 on the
other. We count on 5 to 40, hold the 5
in our heads and count on from 40 to 72, giving us 32. We add the 5, giving us the answer 37p.

Here the methods used for addition
problems are revised and the children are instrumental in solving the next
three problems, using either counting on, breaking numbers up or rounding. In each case the problem is worked through
using the technique suggested by the audience.
Throughout
the play the audience joins in Mrs Jessop’s mental warm ups by chanting
multiples of 3, 4, 7 and 8, and by doubling and halving numbers given. Multiplying a two digit number by a single
digit is approached in a similar way to addition and subtraction; by breaking
numbers up or by rounding. To this we
add doubling and halving as a useful tool.
BREAKING
NUMBERS UP. We set up the problem 23 x
7 and see that we can break it up into two sections: 20 x 7 + 3 x 7.

If we know
our tables well we can follow these steps to answer the calculation

ROUNDING. The next problem is 49 x5. Here we see that the simplest method is to
round; 49 x 5 = 50 x 5—1 x 5 thus we round the 49 up to 50 and then adjust by
taking away the one lot of 5.

As
division is the inverse operation of multiplication a good working knowledge of
the multiplication tables is a necessary.
It is also very useful to know the rules of divisibility and the
audience learn the following:

The audience
are then given a series of different numbers and by using the rules of
divisibility they work out whether a given digit will divide into it or not eg.
Is 117 divisible by 9? Yes, because the sum of its digits is divisible by 9. Is
148 divisible by 4? Yes, because the last two digits divide exactly by 4. Is 102 divisible by 3? Yes, because the sum of the digits divides
by 3. Is 11 divisible by 2? No, because it is not an even number.
A series
of numbers linked by a pattern or rule is a number sequence. There are several famous sequences: the
Fibonacci sequence, prime numbers,
square numbers as well as a sequences of multiples or those with a
regular number difference.
THE
FIBONACCI SEQUENCE. We show this to be
a sequence of numbers created by totalling the last two numbers in the sequence
to find the next number.
Ie. 1
1 2 3 5 8
13 21 34 etc.
PRIME
NUMBERS. The sequence of numbers that
have factors of only 1 and themselves are called Prime Numbers and the first
ten numbers in this sequence are 2
3 5 7 11 13
17 19 23 29. It is a useful sequence to know and recognise
SQUARE
NUMBERS. Numbers multiplied by
themselves make square numbers and can be shown as squares. Here are the square numbers upto and
including 12x12: 1 4
9 16 25 36 49
64 81 100 121 144
Factors
and multiples are touched upon and we see that the 8 times table is also a
number sequence where the difference between each number is 8.