QUIRKS in the WORKS
INTRODUCTION
Quirks in
the Works is based on the sections on electricity of Attainment
Target 4 of the National Curriculum for Science. We aim to make the scientific content self-explanatory but these
notes will give you a guide to the topics covered so that preparatory and
follow-up work can be done.
Our story follows Fizz and Whizz, two electrons, as they
battle round a circuit in a smoke alarm.
Along the way they encounter a switch, a gap in the wire, materials that
carry electricity and those that don’t as they battle with the evil Dr No Go to
sound the alarm.
SCIENTIFIC
CONCEPTS EXPLORED
USES OF
ELECTRICITY
We meet two Trons (electrons) Fizz and Whizz, who tell us
that they are the electricity in electrical appliances and that electricity is
used in many ways.
With the help of the audience they work out that electricity
can be used for light, in our homes and schools and work places, or for heat,
when using an electric fire or an electric cooker or kettle. They also realise that electricity is used
in less obvious ways, for instance in a telephone or a television, for
communications.
In the
classroom: The children could make
three headings, lighting, heating and entertaining. Under each heading they could then draw a picture of two or three
everyday things that use electricity to either light, heat or entertain.
DANGERS OF
ELECTRICITY
Fizz and Whizz, our two Trons, have a look around Melvin’s
sitting room and they show the audience how electricity can be very dangerous.
Firstly they spot a trailing wire and point out that someone
could trip over it. Whizz then points
to an overloaded plug and asks the audience what is wrong with that. Fizz asks the audience why a vase with
flowers and water in it should not be put on the television and concludes that
water and electricity do not mix.
In the
classroom: enclosed is a picture with
six dangerous ways to use electricity.
See if the children can identify them all and then discuss what could be
done in each instance to use the electricity safely.
COMPLETE
CIRCUITS
Whizz explains that no electrical appliance will work unless
there is a complete circuit. She
chooses two helpers from the audience to show everyone what she means.
One
person is the battery, the other is the light bulb. Whizz wires the
circuit up to show a complete circuit and travels round and back to the
battery. She then disconnects one of
the wires and demonstrates that as there is now a break in the wire she can no
longer travel around the circuit.
The children learn the phrase: complete circuit - that’ll work it!
In the
classroom: the children could experiment with a simple circuit. Using a
battery, two connecting wires and a light bulb the children should try to wire
up a circuit and make the light bulb shine.
They can then see what happens to the light bulb if one of the wires is
disconnected.
TWO PATHS
BACK TO THE BATTERY
Fizz and Whizz come to a junction in the wire and there are
now two paths back to the battery.
Although we travel around a parallel circuit this is not discussed. The play merely states that there are two
different paths back to the battery and we use it as way, dramatically, to
split up the two protagonists.
A GAP IN
THE WIRE
We encounter Fizz on his side of the circuit. Suddenly he
finds he can’t continue as someone has made a gap in the wire. For him to carry on he must bridge the gap
using something that carries electricity (a conductor). He looks in his bag and finds a piece of
wood and a piece of glass. He tries
laying each material across the gap but neither of them will carry electricity
(they are insulators). He then tries a piece of metal and finds
that the metal will carry him over the gap.
We do not use the words ‘conductor’ and ‘insulator’ in this version of
the play.

In the
classroom: wire up the above
circuit. Then try clipping objects made
of various materials between the crocodile clips to see which will carry
electricity. Try using a wooden spoon,
a plastic ruler, kitchen foil, a piece of string, a coin, your jersey, cork and
a paper clip. Which material seems the
best at carrying electricity? Which
will not?
USING A
SWITCH
Whizz, travelling around her side of the circuit, suddenly
comes to a halt. She realises she has
encountered a switch and that she won’t be able to continue unless someone
comes and switches the electricity on.
But until that happens she knows that she is trapped.
In the
classroom: using your simple circuits
add a switch and experiment with switching the electricity on and off. Why do you think the electricity stops
flowing when the switch is off?
Thinking back through the play, what was it Whizz told us that we need
for an electrical circuit to work and how does that relate to how a switch
works?
AT THE
SMOKE SENSOR
Fizz finally makes it to the smoke sensor, and with the help
of smoke coming from Melvin’s television both he and Whizz sound the alarm and
make their way back to the battery to complete their circuit.
AT THE END
OF THE PLAY
These are the topics covered in the show and at the end of
the play the actors will lead a question and answer session where both the
science topics are re-capped and any other questions the children might have
about the play will be answered.
Show Requirements
The actors will be arriving approximately forty minutes
prior to the start time in order to set up and will need to have access to the
school hall from then. They bring the set, lighting and sound equipment with
them so only need access to a plug socket.
They’ll need a space approximately 15’ wide by 10’ deep with the
children sitting in front, either seated or on the floor. The show works well ‘on the flat’ but if
it’s more convenient for the actors to use your stage, please let them know on
arrival. Quirks in the Works lasts one
hour with a two minute ‘q & a’ session at the end.